| Home  | Login  | Register | Review | User CP | RSS |

Search for:  in    

Start <<  Online Game

Review Sticky Notes HelpCloseSave Review  
Spacer

World of Warcraft : User Reviews    Sticky Review Notes for World of Warcraft Notes
Avg. Customer Review (4.5 Stars): 4.5 Stars
Number of Reviews: 1

Product Description

Game Information

  • Platform:    Windows / XP, Mac OS X, Macintosh
  • ESRB Rating: Teen Teen
  • Media: CD-ROM

Product Features

  • This game requires a monthly fee, and an internet connection to play
  • Create and customize your own hero from the unique races and classes of the Warcraft universe
  • Explore an expansive world with miles of forests, deserts, snow-blown mountains, and other exotic lands
  • Visit huge cities and delve through dozens of vast dungeons
  • Adventure together with thousands of other players in an enormous, persistent game world
Product Details
  • Release Date: November 23, 2004

Product Description

From Amazon.com
World of Warcraft didn't invent the online role-playing genre, but it certainly benefits from the missteps of other titles that have come before. A mind-boggling array of improvements in graphics, gameplay, networking, and interface--really every category--makes this game the crown prince of the genre, a great starting place for newbies, and a challenge to any other MMORPG currently in the works.

 

Inside the human camp
The game's beautifully rendered locations are filled with small details, such as flying birds and flowing water.
A History of Conflict
WoW takes place just four years after the real-time strategy Warcraft series, which chronicles a 25 year struggle between the Alliance (humans, dwarves, gnomes, and elves) and the Horde (orcs, tauren, trolls, and undead). Even though there's tons of accumulated story to the series, new players should not be daunted. The background is there for you to explore, but you don't have to tread a lot of Azeroth history to get into the action.

The makers boast 2,000 existing quests with more being added, many of them noncombat in nature.

 

The game looks magnificent. There's plenty of detail and variety to the landscapes and interiors, and the artwork has a refreshingly playful style. There's not a lot of variety in the character creation process, but with all the skills and proficiencies to combine in the game, WoW focuses its customization not on the appearance of your character but rather on the character of your character. The game lets you adopt any two trade skills, regardless of character race or class, and combine those skills in useful ways. If you choose skinning and leatherworking, for example, you can fashion bags from the carcasses of monsters you defeat, which will allow you to carry even more inventory items.

 

Expanded Commerce
You can sell the items you make, find, and loot through a variety of outlets. Like any role-playing game, WoW has merchants who will buy your cast-off items for fixed prices, but you can also sell to other players at your own price through in-game chat or by leaving it with one of the auction houses located across the map. This virtual free market is a game within the game, like Monopoly somehow inserted into the middle of Chess. Heck, you can even send items C.O.D. to other players via the game's mail system.

 

In-game quest log
The game's Quest Log keeps track of up to 20 quests at a time.
In other online role-playing games, starting players have to invest dozens of hours whacking at small prey and doing other odd jobs one at a time to gradually "level up" to more interesting challenges. WoW lets players accept a variety of quests--up to 20 at a time without penalty for abandoning any of them before they're complete. The makers boast 2,000 existing quests with more being added, many of them noncombat in nature. Where some games only grant experience through battle, WoW grants experience for exploring and fulfilling quests too.

 

A Level Playing Field
There's also a built-in handicap for casual players where your character enters a rest state when you log off from the game. The longer you're logged off (up to a week), the bigger the experience bonus you'll get when you return to battle. An enemy tagging feature--the player who lands the first attack on an enemy claims the loot for himself or his party--prevents onlookers from swooping in and pilfering items from a monster that you brought down. That resolves a common complaint of other titles.

 

WoW interface
Icons and pop-ups help put complex controls easily within reach.
Most games severely penalize players when they die in-game, usually by shaving experience points, funds, or both. In WoW, death just relocates your ghost to the nearest graveyard, and the only penalty is the time it takes you to get back to resurrect your character's corpse.

 

All of this makes for a very complicated game, but the well-designed interface puts all the game's elements into icons either visible framing the action or within a simple keystroke. The enemy's artificial intelligence is quite strong too: Monsters will join nearby fights to aid their comrades, switch targets strategically midbattle, and ambush players. The map system fills in details on places you've visited, so you always know where you are and where you've been.

 

Overall, World of Warcraft is a game that's easy to learn, challenging to master, beautiful to watch, and tons of fun to play. --Porter B. Hall

Product Description
World Of Warcraft lets players experience the lands of Azeroth from a newer, in-depth perspective. They'll discover new lands and take on epic quests and challenges in massive online multiplayer action. Adventure together with thousands of other players simultaneously A monthly subsription fee is required to play online



Submit a World of Warcraft review
Email a friend about this MMORPG.
Printer friendly format
Save to User Control Panel
Subscribe to World of Warcraft reviews
Click here for best pricing on World of Warcraft


View Larger

User Reviews

Showing 1 to 1 of 1 reviews
| 1 |


WOW Review, April 24, 2007
Reviewer: Liam staple from www.gamerankings.com - See all reviews by Liam staple

4.5 Stars
1 of 1 people found this review helpful


I came back to WoW february this year after 3 months last year as horde. I had always enjoyed the game, but left all that time ago to have a break and because the guild I was in fell to pieces. I left a review saying that this was a game with lots of potential but didnt really have much of a sense of purpose. After 5 months of playing alliance, and having found a very good guild,I have been enjoying the game loads and feeling like I have a genuine purpose playing It. WoW can seem very time consuming and never ending, but what makes it so phenomenal is the fact that your walking around in a world full of other real people, who react differently everytime you fight or quest with them. When your part of a good guild and you get a TS server up, it's even better. It helps you to organise raids to crossroads(a center point of the horde territory ;P) and instances and to generally make better progress in the game and have a laugh ;). Blizzard have been introducing some good touches with their patches too, and soon they plan on making thw world pvp between alliance and horde more intense with some big pvp objectives. Whether you simply love open worlds, player vs player fighting with all kinds of pretty well balanced classes, ranging from warriors to shamens and mages, or questing with real people to take down huge dragons and all that shizz, WoW makes a hellova good attempt at bringing those qualities and creating a seemless and individual world.

Was this review helpful to you?   (Report this)





Showing 1 to 1 of 1 reviews
| 1 |



Powered by Five Star Review